Hi all, anyone got a nice HDRP example of dither-fading something opaque instead of using transparency/alpha? I do not know where to start and it would be a lovely effect for when the 3rd person player is too close to camera. Unfortunately transparent is out of the question as it pops with different lighting and has multiple meshes. I would probably be using it on most things, and may further modify it so it's got a spherical radius etc - but can do that later. (Graph of course) Thanks!