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Question HDRP Raytracing Makes Textures Invisible

Discussion in 'High Definition Render Pipeline' started by Lerbedeknorst, Dec 9, 2020.

  1. Lerbedeknorst

    Lerbedeknorst

    Joined:
    Apr 28, 2020
    Posts:
    7
    Hi,

    I'm working on a scene in Unity using the HDRP pipeline. I want to use real time raytracing to get a more realistic look, but after I set everything to work with raytracing, checked all the boxes, changed rendering pass in every material to raytracing, all textures become invisible. You can see raytracing is working but you can only see the reflection of the HDRI sky on the characters. See image.

    Does anyone have an idea how to fix this?

    Thanks in advance

    raytracing error.jpg
     
    Last edited: Dec 9, 2020
    CloudyVR likes this.