Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

HDRP problem with Subsurface Scattering and world space UI Masks

Discussion in 'High Definition Render Pipeline' started by Psycho8Vegemite, Jun 25, 2019.

  1. Psycho8Vegemite

    Psycho8Vegemite

    Joined:
    Mar 9, 2013
    Posts:
    8
    So there is a video below showing the problem but to summarize - When using Subsurface Scattering and world space UI masks together there is an issue. If the mask has cut out part of a UI element but an object with an HDRP/Lit shader with Subsurface Scattering is behind, that UI element it will still be visible.


    (The above video was done in a fresh unity project in version 2018.3.6f1 and the latest HDRP version 4.10.0)
    So far I haven't found a workaround and I'm not sure if this problem is known by the team working on HDRP (I'll be submitting a bug report after this). Has anyone else experienced this issue?