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HDRP problem with Subsurface Scattering and world space UI Masks

Discussion in 'High Definition Render Pipeline' started by Psycho8Vegemite, Jun 25, 2019.

  1. Psycho8Vegemite


    Mar 9, 2013
    So there is a video below showing the problem but to summarize - When using Subsurface Scattering and world space UI masks together there is an issue. If the mask has cut out part of a UI element but an object with an HDRP/Lit shader with Subsurface Scattering is behind, that UI element it will still be visible.

    (The above video was done in a fresh unity project in version 2018.3.6f1 and the latest HDRP version 4.10.0)
    So far I haven't found a workaround and I'm not sure if this problem is known by the team working on HDRP (I'll be submitting a bug report after this). Has anyone else experienced this issue?