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hdrp post process layer issue. followed a substance video.

Discussion in 'Graphics Experimental Previews' started by aphixe, Feb 2, 2019.

  1. aphixe

    aphixe

    Joined:
    Sep 5, 2012
    Posts:
    11
    Using unity 2018.3.4f1 with hdrp 4.9.0 and post processing 2.1.3

    I am following the video from substance.


    when I go to add the post process layer I get the error. and all meshes disappear from viewport.
    I followed everything they did. up to the point at 19:20min, where i got the error.

    I can upload the project if needed to help the team solve the issue so we can get this fixed in later builds.

    Shader error in 'Hidden/PostProcessing/Uber': failed to open source file: '../StdLib.hlsl' at line 21 (on d3d11)

    Compiling Vertex program with FINALPASS
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

    windows 10, nvidia driver 417.71 if that matters.
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, do you have a local postprocess package ? (i.E in the Asset folder) ? HDRP download it with the package manager in package.
     
  3. Steamc0re

    Steamc0re

    Joined:
    Nov 24, 2014
    Posts:
    144
    I fixed by selecting all the shaders in the package and hit reimport.