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Bug Hdrp - Planar Reflection Probe turns black with Forward and Msaa

Discussion in 'High Definition Render Pipeline' started by M4dR0b, Jan 14, 2021.

  1. M4dR0b

    M4dR0b

    Joined:
    Feb 1, 2019
    Posts:
    108
    Hi there,

    apparently bugs have a way to find me.

    As per title, within Forward Lit Shader Mode and a combination of Default Frame settings (Tuning on Msaa within forward and turning off refractions) breaks the planar reflection probe showing only a black mesh on reflective materials if smoothness is not set to 1. The video shows more clearly the issue described.



    To Repro:
    *Using Unity 2019.3.15f1 Hdrp 7.3.1 - Repro also in Hdrp 7.4.3

    1. Create a new HDRP Project;
    2. Set Up the scene with a realtime Planar Reflection Probe;
    3. Set Lit Shader Mode to Forward;
    4. Set Msaa x4;
    5. Go to HDRP Default Frame setting;
    6. Turn on "MSAA within Forward";
    7. Turn off "Refractions";
    8. Reload the project and observe the issue.

    It took a while to find the culprit combinations :p