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HDRP parallax occlusion mapping incompatible with Emissive

Discussion in 'Graphics Experimental Previews' started by hippocoder, Aug 24, 2018.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Hi,

    We tried some window planes using pixel displacement but when using emissive, the emissive texture does not conform to the depth, instead floating above it.

    Any advice? Bug?
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    703
    Hi,

    This is for the moment an expected behaviour, as it is possible to have separate uvs for emissive textures.
    The feature to also apply the pixel displacement to this map has already been asked and is in our ToDo list, but there is no ETA for the moment.

    But thanks for reporting :)
     
    hippocoder likes this.
  3. pauldrummond

    pauldrummond

    Joined:
    Oct 30, 2014
    Posts:
    145
    Are there any plans to allow emissive to support displacement? This is still an issue in Unity 2020.1.17.
    Thanks.
     
  4. Ruchir

    Ruchir

    Joined:
    May 26, 2015
    Posts:
    934
    I think it's been implemented in 2020.2 :)
     
  5. Lars-Espeter

    Lars-Espeter

    Joined:
    Nov 20, 2012
    Posts:
    4
    Yup. And it works like a charm.