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HDRP on iPhone

Discussion in 'High Definition Render Pipeline' started by asa989, Jun 30, 2019.

  1. asa989

    asa989

    Joined:
    Dec 18, 2015
    Posts:
    52
    hey guys, I'm trying to use HDRP on iPhone. but the error that I'm getting by default is:

    'Deferred.compute': 'SampleShadow_ComputeSamples_Tent_3x3': cannot convert output parameter from 'min16float[4]' to 'float[4]' at kernel Deferred_Indirect_Fptl_Variant26 at Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl(23) (on metal)

    does any of you know what I can do?

    tested on unity 2019.1. and 2019.2.
     
    sadpanda91 likes this.
  2. sadpanda91

    sadpanda91

    Joined:
    Aug 14, 2019
    Posts:
    1
    Did you find anything? I got the same error
     
  3. asa989

    asa989

    Joined:
    Dec 18, 2015
    Posts:
    52
    Ive tried it again on one of the 2019.3 beta versions and I had way less errors. but you may want to test it on the 2019.3 final version though!!
     
  4. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    703
    Just so you know, HDRP is not meant to run on iPhone and mobile devices for the moment.
     
    Rich_A likes this.