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Bug [HDRP] Odd light/transparency issues with sprites in scene view using HDRP

Discussion in 'High Definition Render Pipeline' started by Aldwyns, Jun 16, 2020.

  1. Aldwyns

    Aldwyns

    Joined:
    Jan 10, 2018
    Posts:
    3
    We recently upgraded our project from the old standard renderer to HDRP.

    Now we have some issues with sprites being semi-transparrent or having some odd light issues.
    It shows up as banding that changes depending on the world horizon and camera position/angle.

    The problem seemingly applies to all sprites no matter their settings, but only shows itself when they are the last thing before the background. If there is another sprite behind it, it looks fine.

    I have made a gif to demonstrate this, where I duplicate the background sprite.



    We are not currently using any lights, and all the materials are either unlit or sprites.
    (We upgraded to HDRP to have the options of using lights later if we want, and to get access to the visual effects graph)

    Does anyone have any idea what is going on here?
     
  2. Aldwyns

    Aldwyns

    Joined:
    Jan 10, 2018
    Posts:
    3
    Forgot to state that we're in version 2019.3.11f1
     
  3. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
  4. Aldwyns

    Aldwyns

    Joined:
    Jan 10, 2018
    Posts:
    3
    Will do, couldn't find the way to do this.

    Thanks!