Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Let us know your feedback about the Global Illumination changes in the 2023.2 beta.
    Dismiss Notice
  3. Dismiss Notice

HDRP new post processing extending

Discussion in 'Graphics Experimental Previews' started by Chaiker, Feb 4, 2019.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,813
    Yes, for sure is good to know the core of it, no question :)

    I look at it from a asset store developer point of view, where i need all my effects to be globally compatible with what is standard for example, so is a need for me to wait Unity do something to that end, but creating some effects now will help a lot do the transition in future of course :)
     
  2. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    383

    As the readme of HdrpAovTest states:

    I didn't event bother to examine it further. For me it is a dealbreaker & my solution will work on release builds.
     
  3. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    561
    antonsem and Raul_T like this.
  4. Raul_T

    Raul_T

    Joined:
    Jan 10, 2015
    Posts:
    363
  5. RealArt1994

    RealArt1994

    Joined:
    Jul 7, 2019
    Posts:
    5
    Can Custom post-processing Shader make with Shader graph?