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HDRP new post processing extending

Discussion in 'Graphics Experimental Previews' started by Chaiker, Feb 4, 2019.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,542
    Yes, for sure is good to know the core of it, no question :)

    I look at it from a asset store developer point of view, where i need all my effects to be globally compatible with what is standard for example, so is a need for me to wait Unity do something to that end, but creating some effects now will help a lot do the transition in future of course :)
     
  2. nehvaleem

    nehvaleem

    Joined:
    Dec 13, 2012
    Posts:
    444

    As the readme of HdrpAovTest states:

    I didn't event bother to examine it further. For me it is a dealbreaker & my solution will work on release builds.
     
  3. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    569
    antonsem and Raul_T like this.
  4. Raul_T

    Raul_T

    Joined:
    Jan 10, 2015
    Posts:
    363
  5. RealArt1994

    RealArt1994

    Joined:
    Jul 7, 2019
    Posts:
    5
    Can Custom post-processing Shader make with Shader graph?