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HDRP Maya shader to Unity shader link

Discussion in 'Graphics Experimental Previews' started by kFreezer, Aug 6, 2019.

  1. kFreezer

    kFreezer

    Joined:
    Mar 15, 2019
    Posts:
    22
    Hi everyone,

    I'd like some light on the Maya shaders to Unity shaders pipeline, as I couldn't find anything very clear on this topic for HDRP 2019.2 I decided to create a new topic specifically. My issue is that I have to extract my textures and materials from the fbx and reassign everything which makes the process very time consuming.

    I noticed that lambert and Stingray PBS materials automatically linked Base Color and Normal at import but then I don't have the Maskmap, SSS and thickness.

    My workflow right now consist on:
    1. importing my SP textures to Maya
    2. Linking the textures to Arnold standard material (as it has all the necessary plugs for maps like SSS, thickness, etc)
    3. export my object/character as an FBX with the embedded media
    4. Import the FBX in the unity project
    5. Extract all Materials & Textures
    6. Reassign all textures to corresponding Materials
    Is there any shader available in Maya that would keep all the assigned texture at import?

    I'd like to add that I'm not using any utility nodes in the Maya shaders

    Thanks
     
  2. mostlyhuman

    mostlyhuman

    Joined:
    Mar 16, 2013
    Posts:
    48
    Would like to know this as well.
     
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