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HDRP/Lit Material Surface Type Rendering Pass Raytracing option is Missing

Discussion in 'Editor & General Support' started by Martian-Games, Apr 18, 2021.

  1. Martian-Games

    Martian-Games

    Joined:
    Jan 19, 2012
    Posts:
    44
    [UPDATE:]
    It appears that this option in the dropdown is no longer necessary in newer versions.
    But I'll leave my question in case it helps guide someone else.
    The issue of RTX not appearing to function in my case was actually due to not having Recursive Rendering activated in my DXR volume setup.
    --------------------------------------------------------------------
    My HDRP/Lit Material Surface Type Rendering Pass Raytracing option is Missing
    I'm using Unity 2021.1 HDRP 11.0 with NVidia RTX 2060
    The Raytracing Option IS available and functional in Unity 2020.1 .. but not in any version thereafter.
    The Docs say RTX 2060 is compatible.

    My Render Pipeline Wizard "HDRP + DXR" is all Green
    My Project Settings Target Direct3D12

    I sent a Bug Report, but I wanted to check if anyone else has the issue or any ideas.

    Unity 2021: (MISSING)
    upload_2021-4-17_16-52-46.png


    Unity 2020: (AVAILABLE)
    upload_2021-4-17_16-55-19.png
     
    Last edited: Apr 18, 2021