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HDRP Light Range not correct for VR and Game Play mode.

Discussion in 'High Definition Render Pipeline' started by Alexey_Kuznetsov, Feb 20, 2020.

  1. Alexey_Kuznetsov

    Alexey_Kuznetsov

    Joined:
    May 14, 2019
    Posts:
    1
    Light distanced from world [0:0:0] with ranges lower then distance working in editor only, in VR and game mode this lights become visible with high ranges only.

    For example in am using camp fire light distanced from [0:0:0] like 500 meters away, even player camera placed near the light source in 2-3 meters i still need to use range higher then 500.
    Intensity double checked it can be crazy high light will be visible when range of affect is big only.

    For sure it is causes performance issues.

    Any suggestions how to make lights calculated with low ranges during VR and game play mode in same way it is working as in editor mode?
     
  2. fabien-unity

    fabien-unity

    Unity Technologies

    Joined:
    Oct 17, 2018
    Posts:
    60
  3. fabien-unity

    fabien-unity

    Unity Technologies

    Joined:
    Oct 17, 2018
    Posts:
    60