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HDRP Layered Lit and vertex paint - HELP!

Discussion in 'Shaders' started by transporter_gate_studios, Jun 28, 2020.

  1. transporter_gate_studios

    transporter_gate_studios

    Joined:
    Oct 17, 2016
    Posts:
    13
    I have an HDRP in which i am trying to paint vertex colors onto a terrain mesh I made in blender and it is simply not working... does polybrush not support HDRP or 2019.3.10f1? that unity documentation says simply create a layered lit shared with 4 layers and paint the textures with vertex color.

    "To set the texture up using the HDRenderPipeline layered shader, you need to create a layered shader with 4 layers and apply it to the ground objects. You can then paint the ground objects using the vertex color. Vertex colors are different because layers are organised differently."

    i love it tells you how to paint vertex color on the object... in an external program?? or using polybrush??

    I assume polybrush is not working because it keeps adding scripts zoom overrride scripts to my mesh that i cannot remove...

    Id like to use something else but.... IDK how to people do this? how do people do vertex blending inside unity. how the hell would i do it in blender, i can have prefabs in blender?? so icant design my level in blender,,, can i??

    I just am so confused and there is not a lot of answers and everything I try is broken... I cant use unity terrain because i can havev caves and custom mesh shapes for my terrain... and anyway im about to have a panic attack so im done writing this...
     
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