Hi, I'm using HD render pipeline. When I use provided stuff (hd-lit shader, Shader Graph), all works nice... Now I want to do some custom rendering: adding Command Buffer to the main camera, or render some objects using ortho camera into render texture with simple HLSL-unlit shader (to render object masks for custom effects etc.) However, it seems that in SRP we cannot insert custom Command Buffer into camera... HDRP: https://forum.unity.com/threads/hdrp-how-to-add-command-buffer-to-camera.568870/ LWRP: https://forum.unity.com/threads/lwrp-and-camera-command-buffers.537682/ Is it even possible with SRP? I've not found anything about that on the forums, and if someone even asked, the thread was unanswered. Not even on github examples. I know I can make my custom SRP, but that would be just too much work so reverting back to the default pipeline would be much easier. Anyone got the Command Buffers or rendering masks using the HDRP working? Thanks!