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HDRP how to render another camera (different angle)

Discussion in 'Scripting' started by AkilliMum, Apr 8, 2020.

  1. AkilliMum

    AkilliMum

    Joined:
    Dec 6, 2014
    Posts:
    111
    Hi all,
    In URP we can call "UniversalRenderPipeline.RenderSingleCamera" method to draw additional cameras in "RenderPipeline.beginCameraRendering" event (Different cam to draw other view, like security cams). How we can achieve that in HDRP?

    Tried some custom passes within "RenderPipelineManager.beginCameraRendering" event and "CoreUtils.SetRenderTarget ..." "HDUtils.DrawRendererList ..." but can not get any results?