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HDRP: How to make procedural sky create ambient lighting?

Discussion in 'Graphics Experimental Previews' started by Exeneva, May 7, 2019.

  1. Exeneva

    Exeneva

    Joined:
    Dec 7, 2013
    Posts:
    432
    upload_2019-5-6_18-17-8.png

    I've overexposed my procedural sky, but it doesn't seem to affect my objects in scene (they are using HDRP/Lit shaders).

    Any ideas as to why?

    I noticed if I create a blank HDRP project the sample scene has a directional light with an intensity of 500. Should I actually be setting my lux light that strong?
     
    Last edited: May 7, 2019
  2. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    This depends on what version of HDRP you are using.

    With nbewer versions to get Ambient lighting just add a Static sky component to your Scene Volume game object. Set the Static Lighting Sky to Procedural Sky and under Visual Environment for the volume set Ambient Mode to Static.

    upload_2019-5-7_0-24-23.png
     
    SKoptev likes this.
  3. Exeneva

    Exeneva

    Joined:
    Dec 7, 2013
    Posts:
    432
    5.13.0 has shader errors. How are you able to get it to work?