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Question HDRP grass

Discussion in 'Visual Effect Graph' started by valarnur, May 14, 2020.

  1. valarnur

    valarnur

    Joined:
    Apr 7, 2019
    Posts:
    440
    Can I create grass with VFX graph?
    Grass cannot be created in HDRP 7.31.

    I have this density map with black areas which are walkable. White areas are grass. Can I input this with VFX graph to render stripes on a mesh with this density. So stripes would be only rendered on white areas and should have normal vector up.

    grass.jpg
     
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  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    704
  3. valarnur

    valarnur

    Joined:
    Apr 7, 2019
    Posts:
    440
    Can I do that without using point-cache ?
    The vfx is using point-cache of terrain. Can I somehow use this BW texture as a mask?
     
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  4. gleiemeister

    gleiemeister

    Joined:
    Jul 7, 2020
    Posts:
    1
    Im looking into the same thing. I found a guy making particles spawned by a real time mesh rendering. I think that could be used: https://twitter.com/_kzr/status/1111179464828870656