Can I create grass with VFX graph? Grass cannot be created in HDRP 7.31. I have this density map with black areas which are walkable. White areas are grass. Can I input this with VFX graph to render stripes on a mesh with this density. So stripes would be only rendered on white areas and should have normal vector up.
You might want to look at the grass sample here : https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
Can I do that without using point-cache ? The vfx is using point-cache of terrain. Can I somehow use this BW texture as a mask?
Im looking into the same thing. I found a guy making particles spawned by a real time mesh rendering. I think that could be used: https://twitter.com/_kzr/status/1111179464828870656