Hi, I would like to use the camera stacking function of graphics compositor that to using different post processing layer. It work well on the game view while when I put on my Oculus Quest 2, nothing is rendere in to my headset. So is there any good turtoial to use graphics compositor in VR or it still not support VR?
Try it in oculus link? Maybe it depends on the API/rendering backend? If that doesn't work it's just not supported in VR?
Hi, Can you clarify what you mean by "camera stacking function of graphics compositor" ? HDRP has a few systems to allow for extensions. Did you check what is available and why it does not work for your use cases ? https://docs.unity3d.com/Packages/c...finition@12.0/manual/Custom-Post-Process.html https://docs.unity3d.com/Packages/c....high-definition@12.0/manual/Custom-Pass.html Cheers, Fabien
HI, sorry for the late reply, I just enable the commpositor in the Graphics Compositor window and just use the default settings. After I hit play, I can't see anything in my headset. And I am using Oculus Quest 2 with my oculus link.