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Bug [HDRP] Enabling Motion Vectors breaks Details Rendering for Terrains in Game-View and Build

Discussion in '2023.1 Beta' started by Kreshi, Apr 19, 2023.

  1. Kreshi

    Kreshi

    Joined:
    Jan 12, 2015
    Posts:
    446
    This is how details rendering looks on terrains when motion vectors are enabled in the HD Render Pipeline Asset (motion blur has to be enabled as well to reproduce the bug):

    upload_2023-4-19_20-40-14.png

    And this is how it should look (motion vectors disabled):

    upload_2023-4-19_20-40-57.png

    The plants that are correct in both screenshots are rendered without the terrain details rendering system.
    Switching shaders to any of the build-in HDRP default shaders doesn't fix the issue.
    Disabling motion blur fixes the issue somewhat, however there is still some flickering on the AO-side-of-things as long as motion vectors are enabled.
    The render-issue does not happen in the scene-view.

    Unity version: 2023.1.0b12
    Renderpipeline: HDRP

    EDIT: Still broken in Unity 2023.1.0b13
     
    Last edited: Apr 20, 2023
  2. chemicalcrux

    chemicalcrux

    Joined:
    Mar 16, 2017
    Posts:
    720
    Last edited: Jun 30, 2023
    ThatProgrammerJack and Kreshi like this.