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Resolved HDRP DXR Reflection does not use raytraced shadows

Discussion in '2019.3 Beta' started by MaT227, Sep 30, 2019.

  1. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    Hi there,

    I am using Unity 2019.3.0b4 with the HDRP package 7.1.2
    I've followed the documentation setup informations but I can't achieve to have the reflection use the raytraced shadows. It only uses classic shadow map related shadows.

    upload_2019-9-30_21-20-2.png

    Is there something I am missing ?
    Thanks a lot !
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, currently the raytrace shadow are only used with direct lighting. Reflection fallback on shadow map for performance reasons. This may change in the future.
     
    ROBYER1 likes this.
  3. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628