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HDRP + DXR on RTX 3080 causes crash

Discussion in 'Editor & General Support' started by random8pixel, Dec 17, 2020.

  1. random8pixel

    random8pixel

    Joined:
    Sep 8, 2020
    Posts:
    2
    Hello guys,

    Recently I've upgraded my GPU to RTX 3080, then I realised that HDRP + DXR caused crashes on my RTX 3080 whenever I turn DXR activate on.

    The project was still working fine with my old RTX 2080S btw. And then I went to check on the the document and it said:
    "NVIDIA Quadro RTX 3000 (laptop only), RTX 4000, RTX 5000, RTX 6000, RTX 8000"

    and there's nothing about the RTX3080

    Am I wrong or it really doesn't only work with RTX3080? And is there any advice for me to get HDRP + DXR work on my GPU now?

    Thank you!

    My winver is 1809 17763 btw.
     
  2. Me_1n9i9c7om

    Me_1n9i9c7om

    Joined:
    Dec 22, 2016
    Posts:
    1
    I'll assume its the RTX 3000 series which is not yet supported(?) by Unity for Raytracing.

    SystemInfo.supportsRayTracing
    returns false on my system, even though I'm using a RTX 3070 with the latest drivers. I'm also getting crashes when I change the default renderer to D3D12.
     
  3. MassiveTchnologies

    MassiveTchnologies

    Joined:
    Jul 5, 2016
    Posts:
    87
    Any news on this? HDRP dosumentation mentions RTX 3090 is supported, but Unity 2021 still crashes.