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Bug HDRP + DX12 = VFX Crash

Discussion in 'High Definition Render Pipeline' started by argibaltzi, Feb 23, 2023.

  1. argibaltzi

    argibaltzi

    Joined:
    Nov 13, 2014
    Posts:
    220
    I have a problem with some visual effects. As soon as i enable DX12 i start getting crashes.




    0x00007ff7c87bb116 (Unity) MemoryManager::Deallocate

    0x00007ff7c87c3daa (Unity) free_alloc_internal

    0x00007ff7c980e3f0 (Unity) VisualEffect::DestroyData

    0x00007ff7c981cf4b (Unity) VisualEffect::SetVisualEffectAsset

    0x00007ff7c98173f1 (Unity) VisualEffect::OnVisualEffectAssetChanged

    0x00007ff7c9816fd6 (Unity) VFXManager::NotifyModifyVisualEffect

    0x00007ff7c8f6e05f (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake

    0x00007ff7c8f6ed5c (Unity) AwakeFromLoadQueue::persistentManagerAwakeFromLoad

    0x00007ff7c8f6eec3 (Unity) AwakeFromLoadQueue::persistentManagerAwakeFromLoad

    0x00007ff7c8f3fe12 (Unity) PersistentManager::IntegrateAllThreadedObjects

    0x00007ff7c8f40730 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects

    0x00007ff7c8f418ab (Unity) PersistentManager::LoadObjects

    0x00007ff7ca34a1fe (Unity) ImportedAssetsReloadList::ReloadAssetInstances

    0x00007ff7ca34a328 (Unity) ImportedAssetsReloadList::ReloadImportedAssetIfLoaded

    0x00007ff7ca2cbe87 (Unity) AssetImportManager::Import

    0x00007ff7ca2cf0c1 (Unity) ImportOutOfDateAssets

    0x00007ff7ca2d9dc9 (Unity) RefreshInternalV2

    0x00007ff7ca2e1b0f (Unity) StopAssetImportingV2Internal

    0x00007ff7ca2e44d9 (Unity) VerifyAssetsForBuildTargetV2

    0x00007ff7ca253b03 (Unity) AssetDatabase::VerifyAssetsForBuildTarget

    0x00007ff7ca95345f (Unity) EditorOnlyPlayerSettings::SetPlatformGraphicsAPIs

    0x00007ff7c98e2bc0 (Unity) PlayerSettingsBindings::SetGraphicsAPIsImpl

    0x00007ff7c86a35f3 (Unity) PlayerSettings_CUSTOM_SetGraphicsAPIsImpl

    0x000001dec7ff9c8c (Mono JIT Code) (wrapper managed-to-native) UnityEditor.PlayerSettings:SetGraphicsAPIsImpl (UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsDeviceType[])

    0x000001dec7ff9a8b (Mono JIT Code) UnityEditor.PlayerSettings:SetGraphicsAPIs (UnityEditor.BuildTarget,UnityEngine.Rendering.GraphicsDeviceType[])

    0x000001dec7ff8a3b (Mono JIT Code) UnityEditor.PlayerSettingsEditor:AddGraphicsDeviceMenuSelected (object,string[],int)

    0x000001dec7ff84d7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object_object_int (object,intptr,intptr,intptr)

    0x00007ffae8d10394 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)

    0x00007ffae8c4eb44 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066)

    0x00007ffae8c4ecdc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3113)

    0x00007ff7c8eba4f4 (Unity) scripting_method_invoke

    0x00007ff7c8e9ae64 (Unity) ScriptingInvocation::Invoke