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HDRP Decal shader emissive support?

Discussion in 'Graphics Experimental Previews' started by sanmn19, Dec 5, 2018.

  1. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    Hi. Is there a way to achieve emissive decals? If it's not already there somewhere in the shader, is there a plan to support it?
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, this is currently not supported but is on our Roadmap.

    Note that the decal emissive will only add emissive on a material, not replace the emissive of this material for what we plan.
     
  3. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    Oh okay. Thanks! Is it not possible to provide an option to replace the emissive or add over the current emissive?
     
  4. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi,

    Replacement mean it require to use an additional render target (in addition to the already additional target if you use metal and AO) which is not affordable for most games. So we will not provide the option. You are free to customize the code for your need as we can't cover each specific project need :)
     
  5. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    No problem. Thanks for the reply.