Hello, I request that the Material Property Block in the DecalSystem.DecalSet can get provided via HDRP Decal Projector. Current Problem: Can't have variations of a decal based on the same material. Every time a slightly different decal variation is need the material needs to be cloned. Solution: Giving DecalProjector a MaterialPropertyBlock property and have it replace the default MaterialPropertyBlock in DecalSystem.DecalSet when not null. I'm sure this is not a new request. Is there context as to why this hasn't been implemented already?