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HDRP Decal Output turns black parts of basemap transparent

Discussion in 'Visual Effect Graph' started by DanielRiches, Apr 18, 2022.

  1. DanielRiches

    DanielRiches

    Joined:
    Nov 23, 2019
    Posts:
    165
    For some reason, no matter what I do any black parts of the baseMap texture also come out as transparent...

    the emissive map works fine, just the black part of the basemap wont display...









    i'm probably missing something obvious...
     
    Last edited: Apr 18, 2022