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Bug HDRP custom interpolators use incorrect time

Discussion in 'High Definition Render Pipeline' started by D1234567890, May 26, 2023.

  1. D1234567890

    D1234567890

    Joined:
    Aug 11, 2019
    Posts:
    65
    I do not think I could make a reproducible to convince the bug team so just posting here instead.

    When the vertex graph is called with the previous time (MotionVectorVS) for transparent SG with MVs, it is called after the call with the current time and still copies over the interpolators effectively overwriting the good ones.

    It would be good if the interpolator path wasn't called twice at all but I will settle for getting the correct interpolators.

    Hopefully this makes sense.
     
    Last edited: May 26, 2023