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Bug HDRP Cull crash with 2020.1.9

Discussion in '2020.1 Beta' started by darkydoodle, Oct 21, 2019.

  1. darkydoodle

    darkydoodle

    Joined:
    Oct 27, 2018
    Posts:
    64
    I have a crash with my project on 2020.1.9. It's not coming from the HDRP package version, I tried 2 older versions of my project with an older package. These versions worked with 2020.1.8 and 2020.1.7. Upgrading to 2020.1.9 caused a crash, always the same one, something to do with the cull part in HDRP. Here's a part of the error logs :
    Code (CSharp):
    1. Stack Trace of Crashed Thread 2976:
    2. ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF7ACFAFA3C)
    3. 0x00007FF7ACFAFA3C (Unity) (function-name not available)
    4. ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF7ACFABB03)
    5. 0x00007FF7ACFABB03 (Unity) (function-name not available)
    6. ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF7AD5DC0E1)
    7. 0x00007FF7AD5DC0E1 (Unity) (function-name not available)
    8. ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF7ADE4E435)
    9. 0x00007FF7ADE4E435 (Unity) (function-name not available)
    10. 0x000001D6A541E393 (UnityEngine.CoreModule) UnityEngine.Rendering.ScriptableRenderContext.Internal_Cull_Injected()
    11. 0x000001D6A541E2C3 (UnityEngine.CoreModule) UnityEngine.Rendering.ScriptableRenderContext.Internal_Cull()
    12. 0x000001D6A541E20B (UnityEngine.CoreModule) UnityEngine.Rendering.ScriptableRenderContext.Cull()
    13. 0x000001D6A541B6F3 (Unity.RenderPipelines.HighDefinition.Runtime) UnityEngine.Rendering.HighDefinition.HDRenderPipeline.TryCull()
    14. 0x000001D6A53FACAB (Unity.RenderPipelines.HighDefinition.Runtime) UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render()
    15. 0x000001D6A53F8C69 (UnityEngine.CoreModule) UnityEngine.Rendering.RenderPipeline.InternalRender()
    16. 0x000001D6A524A433 (UnityEngine.CoreModule) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal()
    17. 0x000001D6A524A570 (UnityEngine.CoreModule) <Module>.runtime_invoke_void_object_object_intptr_AtomicSafetyHandle()
    18. 0x00007FFDA01ACE80 (mono-2.0-bdwgc) mono_get_runtime_build_info
    19. 0x00007FFDA0132142 (mono-2.0-bdwgc) mono_perfcounters_init
    20. 0x00007FFDA013B13F (mono-2.0-bdwgc) mono_runtime_invoke
    21. ERROR: SymGetSymFromAddr64, GetLastError: 'Tentative d’accès à une adresse non valide.' (Address: 00007FF7ADCC30CE)
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    Please submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.
     
  3. darkydoodle

    darkydoodle

    Joined:
    Oct 27, 2018
    Posts:
    64
    The project is too big to send it with the bug report and since I don't know what is causing the crash, creating a lighter reproduction project could take some time. There's also a big chance I'd find a work around by doing this. Right now, I'll wait for the next version of 2020.1 and if it's still happening, I'll dig deeper by stripping the project piece by piece.
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    We're aware of the issue and it has already been fixed. The fix will be available in 2020.1.0a11.
     
    darkydoodle likes this.
  5. darkydoodle

    darkydoodle

    Joined:
    Oct 27, 2018
    Posts:
    64
    Great !!!!
     
  6. darkydoodle

    darkydoodle

    Joined:
    Oct 27, 2018
    Posts:
    64
    Working with 2020.1.11 thanks !
     
    LeonhardP likes this.
  7. qcbf1

    qcbf1

    Joined:
    Nov 1, 2013
    Posts:
    25
    2020.3.30 - 2020.3.34 reappear
    log:
    Code (CSharp):
    1. Received signal SIGSEGV
    2. Stack trace:
    3. 0x00007ff65157c0e6 (Unity) CullLights
    4. 0x00007ff65157ca0d (Unity) CullScene
    5. 0x00007ff65173ba75 (Unity) CullScriptable
    6. 0x00007ff651c53063 (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected
    7. 0x000002decffcfb70 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
    8. 0x000002decffcfa33 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
    9. 0x000002decffcf813 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)
    10. 0x000002decffc6fd3 (Mono JIT Code) [UniversalRenderPipeline.cs:263] UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[])
    11. 0x000002decffc5949 (Mono JIT Code) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[])
    12. 0x000002decffa282b (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRender