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HDRP: compose spherical camera image with VFXgraph effects

Discussion in 'High Definition Render Pipeline' started by SKoptev, Jan 17, 2020.

  1. SKoptev

    SKoptev

    Joined:
    Jan 15, 2019
    Posts:
    37
    Hello!
    I'm trying to get this result
    - grab a cubemap image, rendered by one camera (flying on scene)
    - render the cubemap to main camera, using my own shader which makes transformation cubemap -> 2D
    - on top of resulting image, render some VFX, created with VFXgraph.

    Please, can you give me some hints - how can I implement this?
    Maybe, there is some tutorials covers this features?

    Thanks a lot!