Setting up my project and trying to figure out what works best for it visually. Playing around with effects such as Depth of field, bloom, etc but a bit uncertain how to move forward. In all available tutorials, people are downloading the post-processing package and adding layers and volumes directly to cameras. However, in all the HDRP tutorials I've followed, everyone says that postprocessing is already builtin to HDRP and that I should just set up a scene-wide volume gameobject, which is what I'm currently doing. I have no issues setting up volume effects globally, and figured out how to activate/deactivate different PP profiles in timeline when switching cameras, but now not quite sure how to achieve in-camera effects such as a rack focus. Should I download Post-Processing package and follow that way of doing things? Or is there a way to change HDRP volume effects in realtime? I tried animating those values directly in the timeline but that didn't work unfortunately. What's the best way to achieve post-processing effects within cinemachine virtual cameras in HDRP projects? Do the old postprocessing tutorials from 2017/2018 still apply or is there an updated way to handle things such as a rack focus? Thanks.