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Question HDRP: Character renders as black/gray regardless of Lit Shader material settings

Discussion in 'Shader Graph' started by bamncan, Jul 8, 2020.

  1. bamncan

    bamncan

    Joined:
    Dec 15, 2013
    Posts:
    47
    Hello,

    I am trying to work with HDRP and get a handle on it. I have a character who has skin material and clothing material that needs to be setup. Presently, I just have made base, normal, and specularity textures. I have assigned the default HDRP asset settings, but perhaps I'm just missing some other settings. After applying the HDRP/Lit material to the character's skin and cloth, there's no visual change in the character model. It consistently shows up as black/stone gray, even if the only change I've made from the default Lit material is the base color to any color.

    Any help would be appreciated, and I'm just hoping I'm missing something in my setup.

    Unity 2019.4.1f1
    HDRP Package 7.3.1
    HDRP Config 7.4.1

    Screens:
    Far/Close view


    Material view


    HDRP Default Settings
     
  2. bamncan

    bamncan

    Joined:
    Dec 15, 2013
    Posts:
    47
    Figured out I hadn't set the Profile in an empty game object with the Volume component.