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Bug (HDRP) Changing globalTextureMipmapLimit in build doesn't affect subscenes

Discussion in 'Graphics for ECS' started by apkdev, Oct 12, 2023.

  1. apkdev

    apkdev

    Joined:
    Dec 12, 2015
    Posts:
    277
    Changing QualitySettings.globalTextureMipmapLimit at runtime in player builds doesn't seem to affect subscenes. It works normally on non-subscene objects. Does anyone know any workarounds (other than reloading all subscenes, which is slow and bug-prone)?