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HDRP Baked Shadowmasks dissapear when non static objects in view

Discussion in 'High Definition Render Pipeline' started by VRC_Support, Nov 15, 2019.

  1. VRC_Support


    Apr 4, 2018
    Unity 2019.3.0b10 - HDRP 7.1.1

    I wanted to bake shadowmaps for my scene. It is an underground train station with windows in the ceiling. The station objects are all static. The trains are supposed to be moving, so naturally they are not static. Unfortunately the baked shadowmasks only display when the trains are not in view. I've also tried a non static cube to rule out any other causes.

    TL;DR As soon as any non-static object is in view of any camera, shadowmasks are not rendered for that camera.