Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  3. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question HDRP Autodesk Interactive Material VS Physical Material - Pathtracing

Discussion in 'Graphics Experimental Previews' started by newguy123, Sep 27, 2022.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,272
    In Unity HDRP specifically for Pathtracing purposes, is there any real difference between the HDRP Autodesk Interactive material, and the HDRP Autodesk 3ds max Physical Material? As in, any reason to us the one over the other?

    I'm asking as my scenes from 3ds Max with physical materials, come into Unity as interactive materials instead of physical materials. I'd think for consistency, it would stay physical materials, no?