Hello Everyone! We are developing a survival game that you are trying to survive in forest. There are some enemies and animals that attacking us or idling around. When we tried to add 30-40 enemies with animations (Skinned Mesh Renderer) rendering cost is about like 1.5 - 2 ms for Ryzen 3600 and RTX 2060. I think this is really high and for lower setups its gonna be heavier for them. Our enemies are like 30k tris right now and humanoid bones. How can I optimize Skinned Mesh Renderer?