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HDRP Animated Enemy High MS

Discussion in 'Animation' started by berkuslu97, Jun 25, 2021.

  1. berkuslu97

    berkuslu97

    Joined:
    Jun 30, 2018
    Posts:
    22
    Hello Everyone!

    We are developing a survival game that you are trying to survive in forest. There are some enemies and animals that attacking us or idling around. When we tried to add 30-40 enemies with animations (Skinned Mesh Renderer) rendering cost is about like 1.5 - 2 ms for Ryzen 3600 and RTX 2060. I think this is really high and for lower setups its gonna be heavier for them.

    Our enemies are like 30k tris right now and humanoid bones.

    How can I optimize Skinned Mesh Renderer?