Search Unity

Bug HDRP and Occlusion Culling - Shadows problem

Discussion in 'High Definition Render Pipeline' started by SpaceBoatStudio, Sep 11, 2020.

  1. SpaceBoatStudio

    SpaceBoatStudio

    Joined:
    Apr 6, 2016
    Posts:
    3


    In some spots, when I move cursor to specific viewport some shadows disappear.
    As you can see on video, when I disable Occlusion Culling shadows work correct.

    Unity 2019.4.10f1, HDRP 7.4.3 (on previous versions we had same issues)
    Problem shows in both editor and build.

    Any tips how to solve this problem?
     
    dmaj, VeryHotShark and leonidasos like this.
  2. SpaceBoatStudio

    SpaceBoatStudio

    Joined:
    Apr 6, 2016
    Posts:
    3
    I attached screens which show that objects which are culled, have disabled shadows, but those shadows are in viewport so they shouldn't be disabled.
    upload_2020-9-26_13-13-38.png

    When we disable occlusion culling checkbox, all shadows are visible again:
    upload_2020-9-26_13-14-47.png

    Screen with all objects:
    upload_2020-9-26_13-16-8.png
     
    Last edited: Sep 26, 2020
  3. Piotr_Wicher

    Piotr_Wicher

    Joined:
    Mar 31, 2020
    Posts:
    12
    Hi! I now this is gravedigging a post, but did you find any solution to this problem? We are currently struggling with the same issue ...