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HDRP and NGUI

Discussion in 'Graphics Experimental Previews' started by Enzi, Sep 25, 2018.

  1. Enzi

    Enzi

    Joined:
    Jan 28, 2013
    Posts:
    984
    Hello all!

    Any of you had luck to get HDRP with NGUI running or custom interface solutions running correctly?

    The problem is, with the NGUI camera activated (which also counts as HD camera) the postprocessing (colour grading, SSAO, etc...) gets overwritten and I get a composed image of the game world and the UI without any post processing applied. If I deactivate the NGUI camera I get the game world with PP applied.

    Is there an easy solution for this?
    Why is this happening?
    Should I finally switch to Unity UI because I saw no errors there.

    Thanks and greetings,
    Thomas
     
    tetto_green and MihaPro_CarX like this.
  2. tetto_green

    tetto_green

    Joined:
    Dec 22, 2015
    Posts:
    35
    I have a similar issue. Did you manage to solve it?
     
  3. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,342
    Same issue in 2020!
    Also UI alpha is somewhat broken.
    Anyone modify NGUI to work properly in HDRP?
     
  4. bac9-flcl

    bac9-flcl

    Joined:
    Dec 5, 2012
    Posts:
    829
    I'd be very curious to hear how to solve this as well, as I'd like to continue using NGUI for projects built on SRP and HDRP in particular. I'm guessing that modifying NGUI to use HDRP camera compositor is the right way to do it - that feature should allow you to emulate what NGUI needed out of old standalone Camera component, right?