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HDRP and Iphone

Discussion in 'iOS and tvOS' started by asa989, Jun 30, 2019.

  1. asa989

    asa989

    Joined:
    Dec 18, 2015
    Posts:
    52
    Hey guys, I'm trying to use HDRP on iPhone. but the error that I'm getting by default is:

    'Deferred.compute': 'SampleShadow_ComputeSamples_Tent_3x3': cannot convert output parameter from 'min16float[4]' to 'float[4]' at kernel Deferred_Indirect_Fptl_Variant26 at Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl(23) (on metal)

    does any of you know what I can do?

    tested on unity 2019.1. and 2019.2.
     
  2. christophercoatsgr

    christophercoatsgr

    Joined:
    Jul 3, 2018
    Posts:
    1
    Same problem here... Did you find how to resolve it ?
     
  3. asa989

    asa989

    Joined:
    Dec 18, 2015
    Posts:
    52
    Unfortunately no. it hasn't been fixed in newest version either! :(