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Question HDRP and Asset Bundles

Discussion in 'Asset Bundles' started by ep1s0de, Dec 6, 2022.

  1. ep1s0de

    ep1s0de

    Joined:
    Dec 24, 2015
    Posts:
    168
    Good time of day...
    Assets (HDRP) are excluded from the build if HDRP resources fall into bundles and the bundle manifest is specified?
    It makes me think that all HDRP resources will be packaged in globalgamemanager.assets ignoring the manifest indication before starting the build since HDRenderPipelineAsset is specified in graphics settings and quality settings
     
  2. ep1s0de

    ep1s0de

    Joined:
    Dec 24, 2015
    Posts:
    168
    it's faster to check it yourself than to wait for an answer

    The experiment failed, HDRP resources remain in the project and they are duplicated (they remain both in the player and in bundles). If you pack resources separately into a bundle and remove HDRPAsset from Graphics Settings and Quality Settings and try to assign it already in the assembled project, there will simply be a black screen.