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HDRP ambient light causes a washed texture ?

Discussion in 'Graphics Experimental Previews' started by noamro, Dec 8, 2019.

  1. noamro

    noamro

    Joined:
    Dec 28, 2017
    Posts:
    16
    I'm trying to add a bit of ambient light to this area because it's just plain dark and the light doesn't bounce there
    upload_2019-12-8_20-29-3.png


    I tried adding every type of HDR sky but it just causes a washed texture (and I also tried black,gray and white for the colors, didn't work)

    upload_2019-12-8_20-30-9.png

    This is what the textures actually look like
    upload_2019-12-8_20-30-26.png
     
  2. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    Add an Indirect Lighting Controller override to the volume and control the ambient lighting with that.

    upload_2019-12-8_15-40-23.png

    Also, it seems you are using baked lighting so it would be better to add more lights to your scene in the darker areas if you want light there. Otherwise, the result you currently have is correct. Increasing the Ambient Lighting Intensity to make the darker parts look like they have light will only further mess up the lighting.

    Another option is to add the Shadows, Midtones, and Highlights post effect to the volume and increase the shadows. This might help but ultimately the correct solution would be to use more lights.
    upload_2019-12-8_15-40-58.png
     
  3. noamro

    noamro

    Joined:
    Dec 28, 2017
    Posts:
    16
    I did all of that, it didn't work.
    But I found a fix, I added an emission to the materials.