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HDRP All Pink

Discussion in 'Graphics Experimental Previews' started by Sp-ce, Jun 3, 2019.

  1. Sp-ce

    Sp-ce

    Joined:
    Feb 2, 2015
    Posts:
    65
    Hello,

    I had the HDRP up and running just fine on the 2019.1 series, but now everything is pink...

    I did try googling for the errors, but didn't find too much. Any help on the fix would be lovely.

    Thanks,
    Steve

    upload_2019-6-3_18-14-41.png
     
  2. Mullan7

    Mullan7

    Joined:
    May 23, 2013
    Posts:
    79
    You probably need to assign a HDRP asset in graphics settings
     
  3. remi_unity163

    remi_unity163

    Unity Technologies

    Joined:
    Jun 19, 2018
    Posts:
    16
    Hello,
    Looking at the first error you have in the console, it seams that you have a wrong script runtime version.
    ".Net 3.5 Equivalent" is deprecated and for scriptable render pipelines, we rely on functionality only available in ".Net 4.x equivalent"
    Be sure to also change your API compatibility level to either ".Net Standard 2.0" or ".Net 4.x"
    https://docs.unity3d.com/Manual/class-PlayerSettingsStandalone.html#Configuration
     
  4. Sp-ce

    Sp-ce

    Joined:
    Feb 2, 2015
    Posts:
    65
    Awesome, thank you so much! I'll give it a shot.

    Cheers,
    Steve
     
  5. Czar-Man

    Czar-Man

    Joined:
    May 10, 2013
    Posts:
    20
    I've had the same problem today for a project I converted from 2019.1.5 to 2019.3.8. I followed the same steps, even upgraded all the materials to HDRP, but to no avail.
     
    jjkiii likes this.
  6. csokasibeni

    csokasibeni

    Joined:
    May 5, 2019
    Posts:
    7
    Hello, i have the same (all pink) issue now
     
  7. csokasibeni

    csokasibeni

    Joined:
    May 5, 2019
    Posts:
    7
    I have did this but my game is till pink
    Can anyone help me?
     
  8. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
  9. csokasibeni

    csokasibeni

    Joined:
    May 5, 2019
    Posts:
    7
  10. papikana

    papikana

    Joined:
    Aug 22, 2017
    Posts:
    1
    Hello, any updates on this problem? I tried upgrading materials but still the same.
     
  11. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    Material upgrader can only update materials that used standard shaders on built-in renderer. I stress that it is material upgrader script, not shader upgrader. If you had any custom shaders on your project, they will remain pink / indicate errors even after running the upgrading script.

    The upgrade process can pack your textures differently but it doesn't generate any new shaders, it just maps material inputs from your built-in standard shader to HDRP shaders.
     
  12. Yanus3D

    Yanus3D

    Joined:
    May 6, 2019
    Posts:
    490
    Sp-ce you must be careful with custom shaders (not done in Shader Graph directly) Some of them can not support new HDRP versions. Thats why I do my own surface system through build-in Shader Graph (no commercial stuff). If you use some external commercial plugin - send request to developer to make support for new HDRP or Unity.