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HDRP 7.3 2019.4.10f1 Severe Standalone Issue

Discussion in 'High Definition Render Pipeline' started by GASifre, Oct 20, 2020.

  1. GASifre

    GASifre

    Joined:
    Feb 6, 2019
    Posts:
    4
    Afternoon ,

    I have an issue I'm unable to resolve over last 3 days.

    Attached are Images that represent what I see in editor (Game mode) and what I see in stand alone (.exe)

    Current Error in Log:
    Begin MonoManager ReloadAssembly
    - Completed reload, in 1.290 seconds
    WARNING: Shader Unsupported: 'HDRP/Lit' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    D3D11 device created for Microsoft Media Foundation video decoding.
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    WARNING: Shader Unsupported: 'NatureManufacture/HDRP/Foliage/Bark' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'NatureManufacture/HDRP/Lit/Top Cover' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'NatureManufacture/HDRP/Foliage/Cross' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'NatureManufacture/HDRP/Lit/Top Cover CutOut' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'NatureManufacture/HDRP/Foliage/Foliage' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Offset Vertex Color Flow' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?

    I'm Using Sky & Fog / Post Process Volumes
    Reflection Probes

    Single Camera linked to FOV Physical Camera

    I believe the issue may be Lightmaps but I cannot get them to appear as I see in the stand alone.

    Please advise anyone.
     

    Attached Files:

    Last edited: Oct 20, 2020
  2. Ultroman

    Ultroman

    Joined:
    Mar 10, 2014
    Posts:
    110
    I'm having the same problem. Did you ever find a fix for this? I can't find anything.

    UPDATE: My fix ended up being updating my shader assets.
     
    Last edited: Dec 20, 2020
  3. wbstafford

    wbstafford

    Joined:
    Oct 5, 2017
    Posts:
    6
    Hey Ultroman, I'm having this same issue as well right now. Would you mind telling me what you mean by "updating my shaders assets"? Did you get updated shaders from the vendor of certain assets? Or update Unity and/or HDRP version? Any help would be appreciated. Thanks!