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[HDRP 7.1.6] Still allocates 2.8 kb every frame

Discussion in 'High Definition Render Pipeline' started by iamarugin, Dec 1, 2019.

  1. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    883
    In a simple scene like this with one static probe, one sphere, one directional light and PBR sky

    Profiled in a build. Is this really anavoidable?

    P.S. And if I rotate a directional light as described in this thread, the allocations jump to insane 70kb per frame.
     
  2. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    883
  3. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    1,117
    second this. Can we get a fix before Christmas :)