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Bug HDRP 10.2.2 autodesk shader can't change emissive color

Discussion in 'High Definition Render Pipeline' started by shredingskin, Dec 19, 2020.

  1. shredingskin

    shredingskin

    Joined:
    Nov 7, 2012
    Posts:
    232
    In the newest releases of HDRP the autodesk shader has emissive color locked to white, the only workaround I've found is using a black emissive map, but it's something annoying to do if you are using many materials using the shader (and shouldn't be the case for a verified version).
     
  2. shredingskin

    shredingskin

    Joined:
    Nov 7, 2012
    Posts:
    232
    I opened the shader and it seems that the emissive color node is deprecated, but I can't change it since it's inside the hdrp package.
    emissive.JPG
    Any idea when it will be fixed ?
     
  3. shredingskin

    shredingskin

    Joined:
    Nov 7, 2012
    Posts:
    232
    I've tried updating and saving a duplicate copy of the shader in the asset folder but still doesn't work.
    Is there any update on this issue ?
     
  4. thomaschollet

    thomaschollet

    Unity Technologies

    Joined:
    Nov 2, 2016
    Posts:
    17
    Hi, it appears that the issue is caused by the Emissive property reference name ( _EmissionColor ) being reserved internally by HDRP and the value is overriden by the inspector. We'll try to address this issue shortly. In the meantime, you should be able to work around the issue by renaming that property reference name.
     
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