Hi, I am trying to bake lighting in my HDRP scene using HDRI, but the result is very unsatisfactory. As you can see on the images below, my HDRI has clearly visible sun, which would in reality create sharp shadows. Previews from the HDRI source page confirm that, but my baked lighting has very soft shadows. Seems to me that the lightmapper doesnt take the HDR into account as well as the background which looks weird - if I try to match the color of the grass to the sample image on the HDRIhaven, my sun bleeds hard, so I would say that the information about intensity is not there. Also the lighting is very dark compared to the HDRI background - that cube and ball has material with default DHRP/lit shader and white basecolor. I somehow confirmed my theory by converting the HDRI into LDR (*.png) and getting the same results from the lightmapper as well as the background image. So my question is: Am I missing something or the cubemap is limited to low dynamic range be it for lightmapper or background image?