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HDR vs AntiAlias: Am I the only one prefering AA?

Discussion in 'Editor & General Support' started by Cascho01, Dec 9, 2014.

  1. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    I use Unity for Arch Vis.

    Fact is, when I want HDR I have to disable hardware-AA and add "Antialiasing As Post Effect (Script)".
    But post AA looks terrible to me:
    Even FXAA1Preset1, which gives best results to me, it´s far away from delivering acceptable results especially when it comes to thin vertical fassade structures.......

    My problem now is that for PBR it´s strongly recommended to have HDR enabled to get best results.

    What would you propose?
    Thanks for any advice!
     
  2. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    Better AA As Post effects from Unity.
     
  3. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,716
    "when I want HDR I have to disable hardware-AA"

    May I know why?
     
  4. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    Sorry?

    http://docs.unity3d.com/Manual/HDR.html (See disadvantages)
     
    Last edited: Dec 9, 2014
  5. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    I think that Unity should bring more advanced AA image-effects, so it can be acceptable if we had to choose HDR over Hardware AA, and I would definitely go with HDR.