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Question HDR pipeline > dithered dissolve effect

Discussion in 'Shader Graph' started by eco_bach, Aug 29, 2019.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Have been trying now unsuccessfully for a few days trying to get a dithered dissolve effect working using Amplify Shader Editor. Similar to this (which only works with Standard pipeline)
    https://github.com/gkjohnson/unity-...hader/blob/master/docs/AmplifyShaderEditor.md

    Even with feedback from Amplify, no luck. Apparently still an issue with HD render pipeline and Alpha masking in ASE.
    So, am asking here. Is anyone aware of a working Shadergraph dithered mask example that works with the HD Render pipeline?
    Is it even possible?

    Any feedback welcome!
     
  2. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    802
    Dither itself should work fine with ShaderGraph (I have used that for dithered resolve effects).
    However, there's no Alpha-to-Coverage support in URP/HDRP (my bugs about that were closed as "by design"), so you can't do the typical high-quality MSAA+Dither effects.
     
  3. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Thanks. Ended up getting it working using HD_PBR template in Amplify.