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Question HDR or LDR for mobiles? target OpenGL ES3.1

Discussion in 'Universal Render Pipeline' started by Brother_77, Aug 23, 2022.

  1. Brother_77

    Brother_77

    Joined:
    Feb 8, 2019
    Posts:
    226
    The question in the topic?

    Can't seem to find good posts regarding this question.
     
  2. RyanKeable

    RyanKeable

    Joined:
    Oct 16, 2013
    Posts:
    62
    thats a very open ended question and really depends on your target devices. Any Android device running OS 7 or lower will probably dislike the additional memory bandwith required for the HDR buffers and the tonemapping blit.

    Thats also depends on what your game is doing and and how heavy the rest of the rendering costs are. Typically, LDR is the safer approach.
     
    Brother_77 likes this.