I followed this (https://docs.unity3d.com/Packages/c...7.2/manual/rendering-to-a-render-texture.html) instruction to have multiple cameras in my scene. I have a bloom effect in my scene which is working perfectly in my ARCamera(main camera). But, after adding the second camera, the bloom effect is not appearing in the game view (working in the scene view). I've enabled post-processing in both cameras (I'm sure that there is no problem with the cameras). The problem is, render texture does not capture the HDR color from the ARCamera. How to fix this? Reference Screenshots Thanks in advance!