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HDProbe..RequestRenderNextUpdate() flash?

Discussion in 'High Definition Render Pipeline' started by DGordon, May 14, 2021.

  1. DGordon

    DGordon

    Joined:
    Dec 8, 2013
    Posts:
    644
    Hello,

    I have an overhead style game with time of day going on. Everything works great, but when I call RequestRenderNextUpdate() on my main reflection probe, it causes a flicker. I think its basically making all the reflections go dark while it renders the probe again.

    Any idea why this is happening and how to get around it?
     
    goran_okomotive likes this.
  2. DGordon

    DGordon

    Joined:
    Dec 8, 2013
    Posts:
    644
    bump? Big deal for me over here :/.
     
  3. goran_okomotive

    goran_okomotive

    Joined:
    Apr 26, 2017
    Posts:
    60
    Same here, found out it happens when you have Ambient Mode on dynamic in the Visual Environment volume.
     
    DGordon likes this.
  4. LumaPxxx

    LumaPxxx

    Joined:
    Oct 3, 2010
    Posts:
    330
    Bump, same in Unity2022.1.0b8 hdrp13.1.5.

    it looks like all objects reflection probe go back to the globe reflection probe when at the frame you call "RequestRenderNextUpdate" .
     
  5. gewl

    gewl

    Joined:
    May 19, 2016
    Posts:
    95
    Getting this as well—very visible and unpleasant effect.
     
  6. OnikiKay

    OnikiKay

    Joined:
    Dec 20, 2017
    Posts:
    10
    What are you doing Unity guys? The bug is still there and a major issue in the latest version (Unity 2022.2.4f1, HDRP 14.0.5).
     
  7. CarlHarr

    CarlHarr

    Unity Technologies

    Joined:
    Jan 12, 2023
    Posts:
    2
    I'm unable to reproduce this at my end @OnikiKay - if you're happy to raise a bug and pass me the issue number, or send me details of your setup over DM I will get this investigated and looked at asap