Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question HDLIT shader pass ColorMask ColorMaskTransparentVel 1

Discussion in '2022.2 Beta' started by DEEnvironment, Jul 11, 2022.

  1. DEEnvironment

    DEEnvironment

    Joined:
    Dec 30, 2018
    Posts:
    437
    Hello
    please can you check HD/Lit shader about ColorMask [_ColorMaskTransparentVel] 1

    in api PackageRequirements {"com.unity.render-pipelines.high-definition: "[12.2.0,12.2.1]"}
    they used
    ColorMask [_ColorMaskTransparentVel] 1

    in api PackageRequirements {"com.unity.render-pipelines.high-definition: "[12.2.1]"}
    they used
    ColorMask[_ColorMaskTransparentVelOne] 1
    ColorMask[_ColorMaskTransparentVelTwo] 2

    from api 12.2.1 and higher depending on virtual texturing, motion vector buffer can be bound on either SV_Target1 or SV_Target2

    question api 14.0.3 is HD/Lit shader correct?
    should it be changed to
    ColorMask[_ColorMaskTransparentVelOne] 1
    ColorMask[_ColorMaskTransparentVelTwo] 2


    did motion vector change back to pre 12x or something new

    cheers