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Question HDLIT shader pass ColorMask ColorMaskTransparentVel 1

Discussion in '2022.2 Beta' started by DEEnvironment, Jul 11, 2022.

  1. DEEnvironment

    DEEnvironment

    Joined:
    Dec 30, 2018
    Posts:
    437
    Hello
    please can you check HD/Lit shader about ColorMask [_ColorMaskTransparentVel] 1

    in api PackageRequirements {"com.unity.render-pipelines.high-definition: "[12.2.0,12.2.1]"}
    they used
    ColorMask [_ColorMaskTransparentVel] 1

    in api PackageRequirements {"com.unity.render-pipelines.high-definition: "[12.2.1]"}
    they used
    ColorMask[_ColorMaskTransparentVelOne] 1
    ColorMask[_ColorMaskTransparentVelTwo] 2

    from api 12.2.1 and higher depending on virtual texturing, motion vector buffer can be bound on either SV_Target1 or SV_Target2

    question api 14.0.3 is HD/Lit shader correct?
    should it be changed to
    ColorMask[_ColorMaskTransparentVelOne] 1
    ColorMask[_ColorMaskTransparentVelTwo] 2


    did motion vector change back to pre 12x or something new

    cheers